The New World
The Founding of Mirth
The land has long since been cleared of dangers, the monsters have been vanquished, wars ended, and frontiers settled. The main content of Ardain has been governed by three powerful countries, Ardaland, Balch, and Greenway. These three countries have expanded to full the entire content and, after centuries of fighting, have at last come to peace.
With no room left to expand the three sent explorers out into the seas to find new land. It was not long until Mirth was found, a content the size of Ardain, and with no known kingdoms to defend it. The three kingdoms instantly began settling the new content. But it was tough work for the settlers, since monsters ran freely upon the land.
It was not long until the expansion was halted by these foul fiends. For these creatures who before lived in small tribes, banded together to form powerful armies of their own. No army of the kingdom’s could push the creatures back any further. Once the stalemate was reached, it was not long until the three kingdoms turned on each other over what little land they could control. War broke out on the new world with each kingdom fighting the other two.
It was not long until the war returned to the homeland, along with their armies. The kingdoms recalled all their troops from Mirth to fight the war. With the armies gone, so were the settlers protection, one by one the colonies fell back under the monster’s control. The war lasted for almost 50 years, by which point all known settlements had fallen. With Mirth back under monster control, and no real victories on the homeland the three Kingdoms eventually reached a truce. The monsters, who had united against a common foe, fell back into their old ways and turned on each other.
Another 50 years past before any of the Kingdoms attempted to re-settle Mirth, but with much less resources than last time the kingdoms were unable to send troops to protect the settlements. So each kingdom hired protection agencies to protect them, the agencies in turn began hiring adventurers of any background to serve as the guards.
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: The Text To Display
Linking to characters and items
To link to a character or item, use the same double square brackets, but also use a colon. The text to put in the brackets is the slug for the character. Here is an example: Kelth
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For PCs and NPCs in your campaign, you can just use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy!
Linking to characters and items with different text
Just like wiki links, it’s possible to link to a character or item using alternate text. Here’s an example:
HTML and Textile
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